(Image Credit: World of Warplanes)
Wargaming.net, the company responsible for the hugely successful Massively Multiplayer Online (MMO) game, World of Tanks, and funder of searches for buried Spitfires, has a game in the final stages of beta testing, that looks to be interesting. World of Warplanes, due to be released this fall is an MMO that looks to be another hit, particularly when one considers that the game is free.
Having turned the “freemium” business model into a cash cow with World of Tanks, which now boasts over 65,000,000 users, Wargaming is bringing the same recipe to World of Warbirds. The game is free, and players can earn the credits needed to upgrade their planes by scoring kills and completing missions, but those wanting to advance more quickly can purchase a premium membership which allows accrual of points at double-speed.
The game is intended to attract the widest audience possible, so it is designed so you can pilot your aircraft with a mouse or a keyboard, though those wanting a more authentic flight experience can use a game controller or a flight-stick. The game is structured to give more of an arcade-style experience rather than being a hyper-authentic flight simulator, but the planes available have been given realistic performance and armaments for their type and the scenery and settings are stunning and interactive, with anti-aircraft fire and ground elements to battle.

The game starts you off with some very basic planes called “tier 1” which are primitive biplanes, slow with limited firepower, and as you complete missions you allocate the funds you’ve earned to “researching” technological advances that will allow you to better equip the planes you have, as well as moving you up the technology tree to more advanced planes, culminating in “level 10” planes represented by early jet fighters.
This being an MMO, you’ll be able to work with your friends as a team against other teams, a typical round will have 15 players on each side, and a good team will have a variety of different planes to accomplish their mission objectives. The planes are grouped by four classes: assault, heavy assault, attack aircraft, and carrier aircraft. Each has its own unique abilities and weaknesses, just as in real life, and each warbird has stats that denote assault capabilities, damage points, speed, and maneuverability. There is no “right” choice and the result of the battle is going to depend on both your team’s skill and how well you’ve picked out your equipment compared to your opponent’s.


Here’s the promo video:
http://www.youtube.com/watch?v=u3W5G3Nn5xM&feature=c4-overview-vl&list=PLlnXY7UcB-ltcEFDPjR-5Q7JIDdVCl3fk
An independent demo of the beta version’s gameplay:
Born in Milan, Italy, Moreno moved to the U.S. in 1999 to pursue a career as a commercial pilot. His aviation passion began early, inspired by his uncle, an F-104 Starfighter Crew Chief, and his father, a military traffic controller. Childhood adventures included camping outside military bases and watching planes at Aeroporto Linate. In 1999, he relocated to Atlanta, Georgia, to obtain his commercial pilot license, a move that became permanent. With 24 years in the U.S., he now flies full-time for a Part 91 business aviation company in Atlanta. He is actively involved with the Commemorative Air Force, the D-Day Squadron, and other aviation organizations. He enjoys life with his supportive wife and three wonderful children.











War Thunder (http://warthunder.com/en/registration?r=2420494) is much better in all terms, from the flight control to graphics and gameplay. War Thunder has better arcade mode, better realism mode, more planes, better flight models, better damage models, significantly better graphics, better control options. You do not even need to have a joystick, mouse and keyboard will be enough.
Hey DMS,
Looks cool, I’ll be sure to check it out.
Just as clarification though, World of Warplanes is completely usable with a keyboard and/or mouse, but is also compatible with a game pad or joystick.
Roger